Tuesday, April 13, 2010

video game design - 2010

haven't mentioned this project in a while, because it came to my attention only after i began getting study halls again. Noah Sebastian Alan and I began re-working on this after midterms under Sebastian's basic concept. i volunteered to be the art dept. and thus far, this is what ive contributed.
basic individuals; Sebastian's design, my fruition. legs go on later, but torsos can be mirrored to provide 8 directions of possible movement.


terrain: my choice of neutral colors which subtly make the characters pop. good news is that most features can be interactive, or independent, but look amazing either way. creates atmosphere. i like


early design for weapons. just to get basic shape imagined.

No comments: